AI Insights · Timothy · January 2022
Top 5 Sniper Games Performance in Poland Q4 2021
Explore the performance metrics of the top 5 sniper games on a unified platform in Poland during Q4 2021, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 sniper games on a unified platform in Poland showcased notable trends in weekly downloads, revenue, and active users. Below is a detailed performance review sourced from Sensor Tower.
K Sniper - Gun Shooting Games by Homa saw a significant fluctuation in weekly downloads, starting at 2.1K and peaking at 43.7K in the week of November 8. However, downloads declined towards the end of the quarter to 6.5K. Weekly active users followed a similar trend, starting at 2.1K and peaking at 53.9K in early November, before stabilizing at around 10.2K by the end of December. Revenue showed a late spike, reaching $9 in the final week of December.
Giant Wanted from Supersonic Studios LTD exhibited a steady increase in weekly revenue, peaking at $25 in the first week of December. Weekly downloads reached their highest at 27.5K in late November, before settling around 18.7K by the end of the quarter. Active users climbed from 4.3K in mid-November to a peak of 44.6K in mid-December, before settling at 24.7K in the last week of December.
Sniper 3D: Gun Shooting Games by Wildlife Studios experienced consistent weekly revenue, peaking at $4.4K in the final week of December. Downloads increased gradually, reaching 8K in early December before stabilizing around 7.8K towards the end of the quarter. Active users showed a steady rise, peaking at 44.6K in mid-December, and maintaining around 42K in the last week of December.
456 Sniper Challenge from ABI Global LTD had a significant drop in weekly downloads after a strong start of 18.3K in early November, stabilizing to around 716 by the end of December. Active users followed a similar trend, peaking at 17.8K in November and then stabilizing around 2.4K towards the end of the quarter.
Lastly, Guns Master by BoomBit Games showed a varied performance in weekly revenue, peaking at $25 in early October and then fluctuating with a small peak of $15 at the end of November. Downloads started at 1.6K in early November, peaking at 3K mid-month before stabilizing around 1.7K by the end of December. Active users increased from 3.7K in late September to a peak of 5.6K in mid-November, before stabilizing at 3.7K by the end of the year.
For more detailed insights and data on app performance, visit Sensor Tower.